"For us, it was the opportunity to tell a new sort of coming-of-age story, but in a different point in the actual age of the characters in the game," says lead writer and studio co-founder Adam Hines. With a shift away from the teenage protagonists of the first game, the team at Night School Studio saw an opportunity to explore a different kind of coming-of-age story. Before long, Riley finds herself caught up in supernatural occurrences and the dangerous plot of a strange cult known as Parentage. You find and use tools to manipulate the environment to escape the Antichamber.Lost Signals sees you play as Riley, an environmental researcher who returns to her hometown of Camena to investigate mysterious radio signals which are causing strange disturbances to electronic equipment. It's not that the space is changing, it's that the environment exists in a space that is impossible under normal laws of physics.Īt it's core, the game is a first person puzzle game, sort of like Portal. To get back where you started, you would have to reverse course and circle back around the column. You enter the room and begin to walk around the pillar, but as you do, instead of seeing the door from whence you came as you would expect, you are bizarrely met with an entirely different space, possibly with other doors and hallways. ![]() Imagine, for example, a room with a pillar in the center of it. Have you played Antichamber? It's a bit different then the aforementioned narrative games Antichamber delivers the existential crisis mostly in the form of these little captioned drawings that you discover on the walls as you explore a strange non-euclidian environment. You've already mentioned Fire Watch and The Beginner's Guide. You will get small hint after small hint, until it builds up to a "Eureka!" moment and you discover something really great. The ship log does track these for you, so work towards completing those to guide you. ![]() One thing to keep in mind is that there isn't just 1 thing that needs to be done for you to successfully beat the game, there are several "core" things you need to learn to really finish the game. This hint combined with a bunch of other hints far later in the game may allow you to navigate this planet easier and figure out its mystery. The "hint" it's giving you, is that the entrances on this planet are like portals, and they don't exactly follow typical laws of physics. If you fire your Scout in the hole, it appears both in the hole, and in a location on some other planet. Somewhere on the planet you start on is an odd tree root with a hole in it. This is a super light spoiler ahead, so if you want to go in blind, don't read. A good example of this hint system is on the planet you start on. Use your tracker in your ship to pin notes and hints you have received, and they will help guide you to where you may need to go. Read the information you are given, as nearly everything readable in game is a hint for where something might be. r/lowendgaming - Game suggestions for yesterday's hardware ![]() This includes key resellersįor more information about these rules click here This includes referral links.ĭon't enable, encourage, or link to piracy. State your request/suggestion in the post title.ĭon't insult, harass, threaten, or stalk users. Please ensure that you include a platform in your post if you are looking for a specific platform. ![]() Everyone asking a question just wants advice. To give and get advice on games, gaming equipment, consoles, hardware, software, board games, gaming books, paraphernalia- anything gaming related.ĭon't bash what people want suggestions on - just point them in the right direction and be helpful.
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